2/18/2023 0 Comments Dead cells achievements"We recognise that some people who don't 'need' the mode will use it anyway and as a result they will die less and won't learn from mistakes, which is a key part of roguelites. "The Assist Mode is designed to let people enjoy the game who would otherwise be excluded from doing so," it explains. ![]() Unfortunately, Assist Mode has received a certain amount of "pushback" from portions of the Dead Cells playerbase during beta testing, and Evil Empire has addressed these complaints directly in its post. Evil Empire says it also wanted to add a game speed slider but "it just isn't possible without breaking the game." ![]() These include customisable trap damage, enemy damage, and enemy health in percentage increments, plus toggle options for slower parry windows and trap speed. It's also now possible to instantly reveal the whole map, and a final group of customisation features are intended to allow "specific, dare we say delicate, adjustment of the game's challenge". ![]() "This is targeted for players who have involuntary movements or activity, such as muscle spasms," explains Evil Empire, "to have another chance if their run is ruined by something that is out of their control." Players can also choose to activate either 1, 3, 7, or infinite lives that will spawn them at the start of a biome upon death rather than back at the beginning of the game. Auto-hit, for instance, is designed to reduce the need for rapid inputs by letting the game handle primary weapon attacks while players focus on their secondary weapons and skills. In the former camp, there are now more options to customise controls - especially actions that require a long press or a complex input and joystick action - as well as options to adjust the likes font type and size, interface size and transparency, stat colours, intensity of particle effects, and more.Īs for Assist Mode, this includes a number of additional adjustable options. These new options are designed to allow tailored, specific adjustments of the game for those who need it, to make this 'tough but fair' gameplay accessible, instead of adding arbitrary difficulty levels which don't actually address players' needs."ĭead Cells new accessibility features fall into two main categories: adjustable options focused on input, visibility, and audio, plus a customisable Assist Mode. Dead Cells is intended to be 'tough but fair' we realise that the way the game is designed can put up barriers to reaching this experience for some players. "Hopefully we don't need to justify adding accessibility options," Evil Empire wrote in its post, "but we'd had quite a lot of feedback that the game can be inaccessible for a wide range of reasons. The update brings a huge range of new accessibility features - tested by a panel of players with various disabilities at AbleGamers - all of which have been detailed in a lengthy new blog post and nine-minute video breakdown. ![]() It then shared an update on its progress in May, detailing some of the accessibility options that were on the way.Īfter a round of beta testing, all that work has now been moved to the live game with the official launch of Breaking Barriers. Dead Cells, the majestic rogue-like action-platformer from developers Motion Twin and subsidiary Evil Empire, is expanding again, this time introducing a range of new accessibility features - including an adjustable Assist Mode - in a PC and console update the studios are calling Breaking Barriers.Įvil Empire first discussed improving Dead Cells' accessibility back in January, when it began canvassing players for feedback on how it could expand the game to better suit a wider range of needs.
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